#include <ai_usb_ms.h>
Data Fields | |
bool | b_valid |
true if valid structure More... | |
Navauto_mode | exp_mode |
Explorer mode. More... | |
Fs_index | index |
FileSystem pointer on the last file play or last playlist. More... | |
Ai_repeat_mode | repeat |
Repeat mode. More... | |
Ai_shuffle_mode | shuffle |
Shuffle mode. More... | |
uint16_t | u16_pos_level |
Directory level OR position in the playlist, of last file. More... | |
uint32_t | u32_file_pos |
File position in the last file when save context occur. More... | |
uint32_t | u32_time |
Time position in the last file when save context occur. More... | |
Ai_player_flag_t | u8_audio_ctrl_status |
true if play is running More... | |
bool St_audio_ctx::b_valid |
true if valid structure
Referenced by ai_usb_ms_audio_context_restore(), and ai_usb_ms_audio_context_save().
Navauto_mode St_audio_ctx::exp_mode |
Explorer mode.
Referenced by ai_usb_ms_audio_context_restore(), and ai_usb_ms_audio_context_save().
Fs_index St_audio_ctx::index |
FileSystem pointer on the last file play or last playlist.
Referenced by ai_usb_ms_audio_context_restore(), and ai_usb_ms_audio_context_save().
Ai_repeat_mode St_audio_ctx::repeat |
Repeat mode.
Referenced by ai_usb_ms_audio_context_restore(), and ai_usb_ms_audio_context_save().
Ai_shuffle_mode St_audio_ctx::shuffle |
Shuffle mode.
Referenced by ai_usb_ms_audio_context_restore(), and ai_usb_ms_audio_context_save().
uint16_t St_audio_ctx::u16_pos_level |
Directory level OR position in the playlist, of last file.
Referenced by ai_usb_ms_audio_context_restore(), and ai_usb_ms_audio_context_save().
uint32_t St_audio_ctx::u32_file_pos |
File position in the last file when save context occur.
Referenced by ai_usb_ms_audio_context_restore(), and ai_usb_ms_audio_context_save().
uint32_t St_audio_ctx::u32_time |
Time position in the last file when save context occur.
Referenced by ai_usb_ms_audio_context_restore(), and ai_usb_ms_audio_context_save().
Ai_player_flag_t St_audio_ctx::u8_audio_ctrl_status |
true if play is running
Referenced by ai_usb_ms_audio_context_restore(), and ai_usb_ms_audio_context_save().